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swgoh mastery calculator

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https://docs.google.com/spreadsheets/d/1xDj7n6PRrRQEpNh1CnSnqngJuUvA0Xl8P10GFVw9GNs/edit?usp=sharing. {"1": "Health",}. Each character has a relic, which is a unique item that has a deep connection to them within the Star Wars Universe, that is located in the corner of the in-game character screen. Basically you enter your opponents score in the bright yellow box, and then track GA with the top area of the sheet. Note that a large enough array will also work, as can be seen here. Note that a large enough array will also work, as can be seen here. It requires a specific format. Once a relic is unlocked and upgraded, it increases the Mastery stat and improves stats based on the character's archetype as described below. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . crew.skills - skill level to use for all crew members' abilities: Default - uses the values defined by the unit objects submitted. If you want to make it easier the Flat Armor value can be calculated. Object indexed by unit's base ID. Here's What Mastery Actually Does. >* Integer - Number, 1-8, to use for all abilities, if possible. Each such property is an array of unit objects. The modify warning is for the sheet to add the information it gets from the external service to the sheets. >* "max" - Max possible level. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Only allowed by .calcRosterStats(). See Object Formats below for more info. Please >* "none" - no gear at the current level. You signed in with another tab or window. Then, calculate the threshold speed value to get to 100% TM after Dark Shroud (dont forget zMaul's lead that gives all Sith TM at the beginning of the battle! See Object Formats below for more info. Any additional properties of the object will be ignored. scaled: true / unscaled: true Reduces the chance of receiving a Critical Hit. months, excluding weekends and known missing data points. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Ignores an equal amount of the opponent(s) Armor. Relic Amplifiers, most commonly referred to as Relics, are the next progression system for increasing a character's power after they reach Gear Level 13. Unit single element of player.roster Feel free to download a copy for yourself or your guild. (which cover all 60 possible stats in game code). Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . What stats does it raise or what benefits does it bring to the character in question. This unit takes reduced damage from percent Health damage effects and massive damage effects. Ship Farming Calculator. It will generate a table of either all Ships or all Characters that you can filter and sort by whatever you want. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Calls .calcRosterStats() for each roster object in the player profile(s) submitted. The options parameter of all calculation methods is an object that can contain any of the following properties. Some of these stats can directly affect other mechanics used . The stats that are amplified depends on your character's role: Are you going to have everything ready for the next legendary event?!?!? After unique abilities are applied any bonus mechanic, including those from Datacrons, will be applied. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. The Default explanations below are what is used when the related flag(s) are not used. I.e. Only affects stat names defined in that parameter. Converts any stat name strings used in the language option into standard camelCase with no spaces. Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Requires at least 65% Ultimate Charge to activate.Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. In the arena, you only play against people in your small game shard/server. The game uses this in several ways: This mechanic will dispel debuffs that may be on units and it most commonly used on self, ally, and all allies. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 10% is returned as 0.1) To use this spreadsheet you will need to make a copy of it. withoutModCalc: true Default - Stats returned at the expected scale as seen in-game. and other data points determined that its maintenance is This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. Speeds up character calculations by ignoring stats from mods. Mastery is the multiplier that is applied to your character's stats after you take them to G13. Used directly by .calcRosterStats(). An example English localization can be seen here. Explains how mods work and shows you the drop rates for the different mod varieties. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. calcGP: true Increases the amount of damage dealt by a Critical Hit. For more information, please see our Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), crew ships - Amount of stat granted by crew rating. unscaled - multiplies all values by 100,000,000. Upload the photo you want and then zoom, rotate and crop your photo until it is just right! An easy win guide to the Bonus Tier for the Finalizer Advanced Fleet Mastery event in Star Wars Galaxy of Heroes.See my other Fleet videos - https://swgoh4.l. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. Feel free to hit me up here or on discord with any feedback. Note: swgoh.help's /roster endpoint is an array of these objects. noSpace: true Tells the Stat Calculator what to use for the base Game Data. The ship object to calculate stats for. to use Codespaces. Only a single character is allowed. The original units array has been altered such that each element now has a .stats property with the calculated stats. Stats from equipped Gear is then added. players Object or Array Only a single character is allowed. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. I.e. All stats (including mods) fit as integers at this scale. gameData Object Does not affect ship itself. The stats object for the given char. Ignores an equal amount of the opponent(s) Resistance. I mesed it up more them one time because I went in with 4 and made tie, instead of 3 and would win with 1 banners. Find a guild that matches your level. Increases the chance to ward off detrimental effects. See Options below for a breakdown. Last Event: 2023-04-20. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. That link should remain active and updated, and thus can be used directly to create the data object. Default - Stats returned at the expected scale as seen in-game. Unless otherwise noted, abilities and Mods that increase Critical Avoidance apply the same amount to both Special Critical Avoidance and Physical Critical Avoidance. percentVals: true fixes. Days: Current Shard Count: Star Goal: 7 6 5 4. If he's alone to be at 100% TM, he then goes and uses an ability. under Lando lead with Wedge in the team, with 2 defeated allies and 3 remaining at full health, will have 108(base)+15(Lando)+30(mods)+3*9+2*15(Wedge unique)*1.25(speed up)*0.75(speed down)=196.875 speed. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. This is a mechanic some abilities have to increase the cooldowns of special abilities. and our Only characters will have their stats calculated. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint). >Used as the relic.currentTier property in .help's data format. useValues: {Object} Help support my channel: https:/. Looks like See Object Formats below for more info. Object must be such that options.language[ statID ] is the stat name, i.e. Reward: Executor - SWGOH Events displays the next event date with relevant information about the event. It will prompt you to allow the script for the sheet to access an external service and to let it modify data within the Spreadsheet. Work fast with our official CLI. This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. Visit swgohevents.com for more tools and information. This page will go over these Mechanics in detail. As skill info is not included in this format, ship stats cannot be processed. Determines the rate at which the units turn meter increases. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Cookie Notice . See Object Formats below for more info. options Object | Optional Parameters provided here can be missing in the original unit. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. I think this is the actual Offence/mastery calculation, I just think that GLs don't account for base mastery bonus (they start with an extra 15 mastery at base) in the relic upgrade menu. This is not a gain of Turn Meter for the selected unit so effects that prevent Turn Meter Gain will not affect this mechanic. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects- While below 80% Health: Can't be critically hit, Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. Wondering if it's worth it? Unit single element of player.roster Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. This page was last edited on 31 December 2022, at 03:23. Used directly by .calcRosterStats(). and DN at 123 (that would be best, lower is good too but 1) you will be slower after so you're losing speed and 2) someone else might sneak in before DN goes so the closest to the threshold you are the better). Get started with Snyk for free. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. There was a problem preparing your codespace, please try again. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. Each character has different mastery stats. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Counter is a mechanic, that is also used in some Buffs, that allows the unit that has it to attack a unit that just dealt damage to them while it is the attacking units turn. I thought others in the community might find it helpful as well, so I posted it on Google Sheets as read-only. The character object to calculate stats for. Default - return the flat values for above stats. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. At the start of the battle, the leadership and unique abilities are calculated off of the new base stats and then added together. >* "all" - all possible gear at the current level. The number of units that had stats calculated. Then you'll have an overview of your character and ship progress regarding gear/relic levels and stars for the ships. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. An example JSON file of the proper gameData object can be found here. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Used to calculate damage dealt by all Physical abilities. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. It was swgoh.gg throwing me off. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.Ashes of the Republic: This attack also deals true damage, Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. . Physical Damage and Special Damage abilities both have separate Critical Avoidance calculations. Healing is a mechanic that restores Health and/or Protection to units. For example a Biggs (base speed: 108), with 30 bonus speed from mods, buffed with speed up and debuffed with speed down (why not?) crew ships - Amount of stat granted by crew rating. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. This applies to each individual property of the useValues object, not just the option as a whole. So I always enjoyed the number crunching aspect of games and while playing GAC I'm always guessing what I needed to average to pull off a win in Grand Arena. Join our public Discord Server. Taunt is a Buff that makes enemy units have to target that unit. ! This will tell you. >* Integer - Number, 1-6, of gear pieces equipped at current level. Gear 11: ~27,558 energy. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. See Object Formats below for more info. The Default explanations below are what is used when the related flag(s) are not used. that it So B is going next (lowest value = closest to get to 100%). package health analysis Tells the Stat Calculator what to use for the base Game Data. of 4 weekly downloads. Privacy Policy. Event History. The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. noSpace: true the npm package. Full player profile(s). I'm WORRIED for This One! All stats (including mods) fit as integers at this scale. This can range from a specific special ability, all special abilities, and even all ally ability cooldowns. The stats object for the given ship. past 12 months, and could be considered as a discontinued project, or that which Create your own SWGOH Avatar! Array of crew members belonging to the ship. and our Visit the In the arena, you only play against people in your small game shard/server. The speed of the character used is the value corresponding to the current speed of the character, i.e. Stat gain difference between Stars and Gear/Relic Levels, The effect of Crew Gear Levels, Mods, and Stars on ship stats. Contains a .roster property with an array of unit objects. Uses the decimal form (i.e. See the full The number of units that had stats calculated. Only affects stat names defined in that parameter. Yepp. I made this sheet and thought I'd share with the community for others who also enjoy that aspect of the mode: https://docs.google.com/spreadsheets/d/1re48DBDC0kmVbY0LYpuyXLIV-XZPJN8BFAqhvyL83_c/edit?usp=sharing. mods characters - Amount of stat granted by mods. Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. swgoh-stat-calc has more than a single and default latest tag published for This project has seen only 10 or less contributors. and our The ship object to calculate stats for. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. To see base stats at a specific Relic or Gear Level. The character object to calculate stats for. Understanding how turn meter is filled is quite important if you want to build up specific squads, like a zMaul squad where you want zMaul to go first after SAss, followed by Palp and then DN. (which cover all 60 possible stats in game code). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Optional stat format flags/instructions. limited. If all allies are under stealth then they any of them can be targeted. An important project maintenance signal to consider for swgoh-stat-calc is Each element is regular character object. player.rosterUnit Tells the calculator to rename the stats using the submitted object. SWGOH Stats Generator is a Google spreadsheet that can give base stats and Galactic Power for every character or ship at any level. receives low attention from its maintainers. unscaled - multiplies all values by 100,000,000. ~58 days. 29 April-2023, at 03:30 (UTC). It even includes the in-game categories. SWGoH Shard Drop Calculator. well-maintained, Get health score & security insights directly in your IDE, // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, 9=R7, // used for characters when calculating ship stats, // skill list only required for crew members when calculating ship stats, // can be skipped if using `withoutModCalc` flag for characters only, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. To much variations and I sometimes lost myself in calculations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Requirements. Shows you where to get crystals for free and how many you can get per day. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. Thus the package was deemed as Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. Reddit and its partners use cookies and similar technologies to provide you with a better experience. options Object | Optional JS package for calculating unit stats in SWGoH. units Array Now, let's proceed to how turn meter is filled. Quickly check to see if you are ready for Territory Battles and predict how many stars your guild can get. Minimize your risk by selecting secure & well maintained open source packages, Scan your application to find vulnerabilities in your: source code, open source dependencies, containers and configuration files, Easily fix your code by leveraging automatically generated PRs, New vulnerabilities are discovered every day. Does not affect char itself. This goes on and on until nobody is at 100% TM. Counter attacks always use a units basic ability unless otherwise specified. Array of crew members belonging to the ship. Only allowed by .calcRosterStats(). swgoh-stat-calc popularity level to be Limited. These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. withoutModCalc: true Default - uses the values defined by the unit objects submitted. While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Loquitur SWGOH 3v3 M3: Fighting Same GP!? Gear 10: ~20,664 energy. Fix quickly with automated Copyright > SWGOH.TV. For more information, please see our 8 or higher is identical to "max". Exposed the endpoints for calculating GP so they can be called directly. It even includes the in-game categories. Used directly by .calcRosterStats(). Upcoming SWGoH Events. As such, we scored If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. The original units array has been altered such that each element now has a .stats property with the calculated stats. Contains a .roster property with an array of unit objects. gameData Object Create your own SWGOH Avatar! full health score report Note on language keys: The object/array for options.language does not need to be as complete as the above examples The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. /ROGUE ACTIONS / STAR WARS : GALAXY OF JML - Making My Life SO HARD!!! mods characters - Amount of stat granted by mods. Overrides unit parameters with specific values. CG Tusken Meathhead (MeatheadMilitia), SWGoH Events Discord post: CG Tusken Meathead (MeatheadMilitia), SWGoH Events Discord post: https://discord.com/channels/448866299322564659/448866299834138626/986683210551414794, https://discord.com/channels/448866299322564659/448866299834138626/986678295443685476, https://swgoh.wiki/index.php?title=Mechanics&oldid=39512. Only valid for crew. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint).\, scaled - multiplies all values by 10,000. Player profile object. Only a single character is allowed. Turn Meter Gain is a mechanic that some abilities have that will increase the Turn Meter of unit(s) by a specified percent. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. if the language[6] is Physical Damage, return object will use physicalDamage as the name. All Special Abilities have a cooldown period before it can be used again. >final all units - Sums values from base, gear, mods, and/or crew into the total stat value. The character object to calculate stats for. Cookie Notice See Object Formats below for more info. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google . Inactive. The number of units that had stats calculated. Go to the Buffs page to get a complete list of buffs in the game. Ignore's a percentage of enemy's Defense. and our Mastery has a base value of 0 for most units. Endurance Event Type: Fleet Mastery. Endurance. Inactive project. Here's a concrete example to illustrate the importance of understanding what's explained above. {"1": "Health",}. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Cookie Notice (600*37.89)/ (100-37.89)=366.02. Snyk scans all the packages in your projects for vulnerabilities and Calls .calcRosterStats() for each roster object in the player profile(s) submitted. In the past month we didn't find any pull request activity or change in If nothing happens, download Xcode and try again. Determines the chance to deliver a Critical Hit. We've known for a while what mastery does in general, but there's never been a reason to calculate specifics before. If this ability applies turn meter change in any way (direct change like Jyn giving 100% TM to someone, or stealing TM, or indirect change like critting someone led by Rex), then these changes are applied first before the game estimates who's going next. gameStyle: true scaled: true / unscaled: true Estimated Energy Spend/Days Required. Avatar Creator. for swgoh-stat-calc, including popularity, security, maintenance This must be accepted in order for the sheet to work. Enemies with Damage Over Time effects can't gain bonus Turn Meter.At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects. Does not affect ship itself. As the previous commenter noted, three stats that are unique to your character are amplified with each successive relic level. Assist is a mechanic that allows units to attack with an ally or to call one or more allies to attack. Check out mastery's Characters from Star Wars Galaxy of Heroes!

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swgoh mastery calculator

swgoh mastery calculator